Portfolio Tag: Game Design

The Last Crystal

The Last Crystal is a collaborative adventure game where two players explore and advance through a mysterious temple by solving puzzles, fighting monsters, and interacting with their environment. Story based, players will follow the journey of the two main characters and learn to collaborate in order to face increasingly difficult challenges. The Last Crystal is

Catronauts

Catronauts is a couch co-op action game for 1-4 players about spaceships, and cats! Your ultimate goal is to lead the cats and colonize a new homeworld planet. But you are not alone. The evil cosmo-dogs will do everything to achieve it before the cats. You must collaborate with your friends to maneuver the mothership

Debt Star

Debt Star – Debt Tracker Tired of having debts? It’s payback time, the gamified way! Get out of debt and keep track of your expenses with the gamified way. Here is the gamified way of what could change your life in a fun, completely rewarding and stress-free way: Welcome to the Debt Star universe! Download

Stroop

Stroop is a mobile game all about colors! The game is exploiting the Stroop effect, try clicking on the right color. Sometimes the one you read, but other times the color your see! Fruits, balloons, or stars, and more unique levels are included.. My work on it -Multiple game modes (Endless, Timed, ..) -Touch mobile

Don’t Drown

Don’t Drown is a cooperative mobile game where 2-6 players take on unique roles on a shared pirate ship being attacked by a kraken. It was created during the Vancouver Global Game Jam of 2017. The theme of the jam was “waves” and we had 48 hours to make a game. Each player takes a

Royal Council

Royal Council – Strategy Card Game Royal Council features different kingdoms fighting for power, land, gold and titles. Players acquire resources to grow their kingdoms. Having more resources than the other players will allow you to play powerful cards against other players or for you own benefit: attacks, treacheries, and deals. Players are also fighting

VR Dog

This project was for a client that wanted to include a dog in his VR game. Our team was tasked with designing and developing the behavior and art of that character. The project is a lot focused on finding optimal interactions in VR since we tried many “out of the box” ways of doing the